![]() In the vanilla formula it hardly mattered, now both components are important for your total damage. Power attacks are rebalanced, forward is now most powerful as it has the highest momentum. A master in hand to hand can knock enemies down with the forward power attack. Hand to Hand damage is 50% higher, which also means it will do more fatigue damage as well. The game is infamous for damage sponginess of both player and enemies so I don't think this needs any further explanation. With my default settings the mod works like this:Īll weapon damage is doubled. Sneak attacks can also be adjusted, daggers and shortswords may get a bonus to make them more effective assassination weapons. You can adjust all combat related game settings I found important as well as enable various other tweaks I found useful to remove annoyances or make combat a little more tactical. ![]() ![]() In conjunction with a few other mods that are good enough that I didn't find it necessary to duplicate any of their function here it can be used as a medium sized overhaul of the vanilla combat system (if you are content with the still rather basic mechanics) or as an addition to other mods to tweak certain aspects of combat these mods possibly neglect. So I put together a comprehensive and configurable collection of tweaks that I found are able to fill this gap. ![]() There are various big combat mods out there that come with completely new mechanics and a lot of minor tweak mods that improve it here and there, but I couldn't find any comprehensive mod that fixes up the vanilla system without turning it into something else entirely and also keeps it somewhat challenging long term. ![]()
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